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| | Tutoriaux Mugen | |
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EvilJo ADMIN
Nombre de messages : 786 Age : 40 Localisation : BXL Date d'inscription : 27/12/2005 Gamertag : MRX EvilJo PSN ID : EvilJo-Sama
| Sujet: Tutoriaux Mugen Jeu 5 Jan 2006 - 14:31 | |
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| | | EvilJo ADMIN
Nombre de messages : 786 Age : 40 Localisation : BXL Date d'inscription : 27/12/2005 Gamertag : MRX EvilJo PSN ID : EvilJo-Sama
| Sujet: Re: Tutoriaux Mugen Jeu 12 Jan 2006 - 0:44 | |
| Comment installer un perso ==> ------------------------------------------------------------- Bon voici le fichier select.def qui se trouve dans le répertoire data\. Pour ajouter un perso, Simplement dézipper le dossier du perso dans le dossier chars\ et surtout verifier que le nom du dossier soit le même que le nom du fichier.def du perso Ex.: Ken de SF3.3 son fichier.def est sf3ken.def le nom du dossier sera donc Sf3Ken. Ensuite ajouter simplement le nom du dossier dans select.def comme ceci==> ;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. (C'est ici en dessous que vous devrez les rajouter comme les autres )
Evilryu, stages/kfm.def Evildan, stages/el_mar.def ShinGouki Evilken, SF3Ken
;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def".
stages/kfm.def stages/stage0.def
;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,1,1,0,0,0,0,0,0,0 Je poste aussi le fichier mugen.cfg a remplacer par celui du répertoire data\ pour pouvoir jouer en FullScreen et un chouia plus joli ==> http://www.megaupload.com/fr/?d=NTC2X0EVJ'éspère que ca vous aidera si vous voulez des précisions postez la ici Enjoy Mugen
Dernière édition par le Dim 15 Jan 2006 - 9:50, édité 1 fois | |
| | | EvilJo ADMIN
Nombre de messages : 786 Age : 40 Localisation : BXL Date d'inscription : 27/12/2005 Gamertag : MRX EvilJo PSN ID : EvilJo-Sama
| Sujet: Comment mettre un mp3 dans un stage??? ==> Dim 15 Jan 2006 - 9:47 | |
| Voici comment faire pour "incruster" une zik mp3 dans un stage Mugen. Bon je vais faire simple... ==> ------------------------------------------------------------- Tout d'abbord les stages se trouvent dans le répertoire... \Stages , un stage comprends 2 fichiers un fichier.sff (qui contient les graphismes) et un fichier.def (qui contient les infos ). Ouvrez le fichier.def du stage avec le bloc-notes (Notepad) Exemple avec Stage0.def (compris dans Mugen): Je ne vais pas mettre le fichier complet donc cherchez dans le fichier l'alinéa [Music] et faites comme ce qui suit==> [Music] ;Put a filename for a MOD, MP3 or MIDI here, or just leave it ;blank if you don't want music. If an invalid filename is ;given, then no music will play. To play CD audio, put ;the track number followed by ".da". Using a track number of ;0 will play a random audio track. For example, to play ;track 3 from a music CD, use: ; bgmusic = 3.da (mettez le nom de votre mp3 après bgmusic = sound\ , j'ai mis test ) bgmusic = sound\ test.mp3 ;Adjust the volume. 0 is normal, negative for softer, and ;positive for louder (only for mp3, mods and CDA) bgvolume = 0 ------------------------------------------------------------- Pour l'info mettez votre zik mp3 dans le répertoire \soundet verifiez bien que vous ayez le mis le nom a la place de test.mp3 plus haut Noubliez pas que il se peut que certaines ziks ne passent pas a cause du codec Voila, Enjoy Mugen Powaaa | |
| | | EvilJo ADMIN
Nombre de messages : 786 Age : 40 Localisation : BXL Date d'inscription : 27/12/2005 Gamertag : MRX EvilJo PSN ID : EvilJo-Sama
| Sujet: Re: Tutoriaux Mugen Mer 25 Jan 2006 - 7:24 | |
| Comment installer un stage ==> ------------------------------------------------------------- Ca va être rapide , ouvrez le fichier select.def dans \data ( le mm que pour rajouter les persos ) ;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ;Insert your characters below. (vous devez simplement ajouter comme dans l'exemple )
Evilryu, stages/kfm.def Evildan, stages/cathedral.def ShinGouki Evilken, SF3Ken
;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". (Mais vous pouvez aussi les rajouter ici encore plus rapidement ) stages/kfm.def stages/el_mar.def
Enjoy Mugen Powaaa | |
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